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King Kong of Skull Island VR- Gaw Skull

King Kong of Skull Island VR was a multidiscipline team effort. Concepts inspired by Joe Devito in the creation of Skull Island.

My role was to create a skull version of the main antagonist- Gaw. I closely followed a concept directly from Joe Devito. I sculpted a high-resolution model that was cleaned and optimized. Then proceeded to texture and developed several material versions that would serve different purposes.