King Kong of Skull Island VR was a multidiscipline team effort. Concepts inspired by Joe Devito in the creation of Skull Island.
My role was to create a unique 3D bang-up screen following a concept made by the lead character artist. I followed the concept and created a 3D high-resolution sculpture that would be cleaned and optimized. Then completed with textures and placed into the engine to ensure the quality.
I then designed UI sprites used on the Bang-up to display a players stats.