King Kong of Skull Island VR was a multidiscipline team effort. Concepts inspired by Joe Devito in the creation of Skull Island.
My role was to create a 3D Level select Icon that best represented its respective level. References were collected and concepts were made for each level select icon. Then block-outs were designed to see how the asset would look in the scene. Once approved, I sculpted high-resolution versions that would be cleaned and optimized. I finished each icon with complete textures and brought it into the engine to ensure quality.
I also created the starting ground mesh the players would spawn into for the level selection. This asset had to be of higher quality since the player is directly on top of this asset in VR. Since this asset is the first mesh players see, I wanted to tell a little story and create a little mystery with the engravings and scratch marks on the bricks.
I also set-dressed this asset with existing foliage to make it feel like it's part of the environment.