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Amanda Biliskov
Amanda Biliskov
3D Environment Artist/ Prop Modeler
Chicago, United States

Summary

Well-experienced 3D Modeler for environments and props. Ability to grasp new concepts quickly, love solving problems, and keen on attention to detail. Passionate about my work and always willing to learn to become the best artist I can be.

Skills

3D ModelingDigital SculptingEnvironment ModelingProp ModelingLevel DesignPBR TexturingSet Dressing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Quixel Suite
Quixel Suite
Blender
Blender

Productions

    • Video Game
      King Kong of Skull Island VR
    • Year
      2021
    • Role
      Environment Artist
    • Company
      RawThrills
    • Video Game
      Bust A Move- Frenzy
    • Year
      2019
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      Halo- Fireteam Raven -Arcade
    • Year
      2019
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      Marvel-Contest of Champions- Arcade
    • Year
      2019
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      Injustice Arcade
    • Year
      2019
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      Super Bikes 3
    • Year
      2019
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      Nerf Arcade
    • Year
      2018
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      Slither.io - Arcade
    • Year
      2018
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Video Game
      TMNT - Arcade
    • Year
      2018
    • Role
      Quality Assurance
    • Company
      Raw Thrills Studios
    • Commercial / Advertisement
      Walmart Retail Simulation VR
    • Year
      2018
    • Role
      3D Modeler
    • Company
      InContext Solutions
    • Video Game
      Pod Gunner Command
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Digital Iris

Experience

  • 3D Artist & Project Consultant at Freelance Artist
    Westmont IL, US
    August 2023 - Present

    ● Collaborated closely with clients to bring their vision to life, transforming rudimentary concepts into fully realized 3D environments. I excelled at consulting on creative possibilities, guiding projects to their full potential by coordinating the creation of custom assets and materials tailored to the project’s needs.

    ● Managed the integration of interactive assets, FX, and dynamic elements within Unreal Engine, ensuring seamless gameplay experiences. Leveraged strong communication skills to align outsourced assets with client specifications, overseeing re-texturing, mesh adjustments, and animation to meet high-quality standards.

    ● Led cross-functional teams in utilizing modular asset packs to set-dress immersive environments. This goes across multiple disciplines of programmers, audio artists, graphic designers, animators and outsource artists.

    ● I scheduled and coordinated meetings with the team to ensure everyone was on the same page for the creation of an AR experience escape room, enabling players to interact with the environment through point-and-click controls, driving engagement and puzzle-solving.

    ● I delved deeply in the lore of the game project so I can align my skill sets to better serve the project as a whole

    and to share that knowledge with the team for unification.

  • Environment Artist at Raw Thrills
    Skokie, United States of America
    December 2019 - Present

    •Set-dressed entire scenes for the environment and levels to sell scale, composition, and mood to create unique experiences for our players.

    •Created 3D assets from concept to game-ready assets while ensuring everything's optimized and performance friendly.

    • Ability to tackle different tasks simultaneously, like creating concepts, high poly sculpts, retopologize, clean bakes, texture, and import into Unity to set up prefabs.

    • Maintained edge flow, texel density, and arranged lightmaps throughout meshes.

    • Ability to create static and dynamic assets and efficiently communicate between different departments for those assets.

  • Quality Assurance at Raw Thrills
    Skokie, United States of America
    March 2018 - December 2019

    • Tested several upcoming arcade games not released yet to the public to catch any bugs or anything that disrupts the player experience.

    • Reported detailed bug reports, added solutions, and demonstrated bug recreation.

    • Went to onsite arcade locations to switch out PC hardware and grabbed game logs.

    •Provided concepts and design elements that helped the production of several games.

    •Some design elements have made it into card designs final production for Marvel-Contest of Champions.

    •Provided level design concepts for Super Bikes on how certain tracks should be created, for more interesting gameplay.

  • 3D Modeler at InContext Solutions
    Chicago, United States of America
    December 2017 - March 2018

    • Created props for a VR 3D retail simulation for Unity. All models were optimized and scaled with the correct dimensions to the real world.

    • Performed visual tests and corrected any broken models.

    • Photo-manipulated textures to ensure there were no seams or blemishes.

    • Analyzed hundreds of picture reference files and then archetyped them into their correct categories in preparation for modeling.

  • 3D Environmental Modeler at Digital Iris
    Milwaukee
    April 2015 - February 2016

    • Created high poly sculpts in Zbrush and optimized for low poly models for props and environments.

    •Modeled assets from concepts, textured with PBR Materials and hand-drawn textures to provide engine-ready models for Unity.

    •Closely collaborated and coordinated with remote art leads, artists, game designers, and other development teams.