Well-experienced 3D Modeler for environments and props. Ability to grasp new concepts quickly, love solving problems, and keen on attention to detail. Passionate about my work and always willing to learn to become the best artist I can be.
● Collaborated closely with clients to bring their vision to life, transforming rudimentary concepts into fully realized 3D environments. I excelled at consulting on creative possibilities, guiding projects to their full potential by coordinating the creation of custom assets and materials tailored to the project’s needs.
● Managed the integration of interactive assets, FX, and dynamic elements within Unreal Engine, ensuring seamless gameplay experiences. Leveraged strong communication skills to align outsourced assets with client specifications, overseeing re-texturing, mesh adjustments, and animation to meet high-quality standards.
● Led cross-functional teams in utilizing modular asset packs to set-dress immersive environments. This goes across multiple disciplines of programmers, audio artists, graphic designers, animators and outsource artists.
● I scheduled and coordinated meetings with the team to ensure everyone was on the same page for the creation of an AR experience escape room, enabling players to interact with the environment through point-and-click controls, driving engagement and puzzle-solving.
● I delved deeply in the lore of the game project so I can align my skill sets to better serve the project as a whole
and to share that knowledge with the team for unification.
•Set-dressed entire scenes for the environment and levels to sell scale, composition, and mood to create unique experiences for our players.
•Created 3D assets from concept to game-ready assets while ensuring everything's optimized and performance friendly.
• Ability to tackle different tasks simultaneously, like creating concepts, high poly sculpts, retopologize, clean bakes, texture, and import into Unity to set up prefabs.
• Maintained edge flow, texel density, and arranged lightmaps throughout meshes.
• Ability to create static and dynamic assets and efficiently communicate between different departments for those assets.
• Tested several upcoming arcade games not released yet to the public to catch any bugs or anything that disrupts the player experience.
• Reported detailed bug reports, added solutions, and demonstrated bug recreation.
• Went to onsite arcade locations to switch out PC hardware and grabbed game logs.
•Provided concepts and design elements that helped the production of several games.
•Some design elements have made it into card designs final production for Marvel-Contest of Champions.
•Provided level design concepts for Super Bikes on how certain tracks should be created, for more interesting gameplay.
• Created props for a VR 3D retail simulation for Unity. All models were optimized and scaled with the correct dimensions to the real world.
• Performed visual tests and corrected any broken models.
• Photo-manipulated textures to ensure there were no seams or blemishes.
• Analyzed hundreds of picture reference files and then archetyped them into their correct categories in preparation for modeling.
• Created high poly sculpts in Zbrush and optimized for low poly models for props and environments.
•Modeled assets from concepts, textured with PBR Materials and hand-drawn textures to provide engine-ready models for Unity.
•Closely collaborated and coordinated with remote art leads, artists, game designers, and other development teams.