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Godzilla- Kaiju Wars VR Props

As part of the multidiscipline team on Godzilla: Kaiju Wars VR, a first-person shooter arcade ride, I was responsible for creating custom hero props that brought the immersive world of Godzilla to life. My role involved adapting and modifying outsourced base models to develop vehicles and other essential assets that seamlessly integrated into the cityscape prior to the kaiju attack.

These hero props, including vehicles seen throughout the levels, required extensive research and reference gathering to ensure accuracy and authenticity. I performed retopology and UV layout to meet performance optimization standards for the game engine. Once optimized, I textured the assets, ensuring they met quality expectations, and imported them into the game engine, verifying proper integration and functionality.