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King Kong of Skull Island VR- Kong Lava Bones

King Kong of Skull Island VR was a multidiscipline team effort. Concepts inspired by Joe Devito in the creation of Skull Island.

My role was to design a centerpiece of Kong bones in lava for the final battle scene. References were collected and concepts were made to help sell the mood of this scene. I also did a blockout to nail placement, scale, and perspective.
Once approved, I sculpted on top of an already-finished Kong Skull to create the broken areas in the bones. Then I cleaned and optimized the mesh and fished with textures.