I wanted to recreate a piece from the company Bungie, so I found this 'Destiny 7 Seraphs Tech Hallway' Concept by Art Director, Frank Capezzuto III and fell in love with the design.
After careful inspection, I went to work with create tilable texture sheet and making modular assets to help achieve this scene to try and match the concept as closely as possible. I imported all greybox assets into the Unreal engine to make sure the scale felt right, then added as much detail as possible to my models before texturing them inside adobe substance 3d painter. Last I focused on lighting to try and make it look more like the concept lighting.
Took a total of 5 days to create from start to finish.