This is a personal project in which started off as a portfolio piece, but then turned into an actual game in the making. I focused on level design, blocked out the entire space, then made modular environment assets for all of the walls and floors. I also had to make a lot of my own materials and smart materials.
Then key hero props with animation like the generators and doors. I made a cloth simulation and trigger events when the player enters certain trigger boxes. Indepth blueprints for light flickers, opening doors, and set up an actual computer that the player can access. Certain Items the player can interact with and brings up dialogue boxes. A vent system that the player can crouch to enter and walk through. Everything is set up in Unreal Engine.
95% of everything you see, I have personally created from scratch. This is also still a work in progress.
Animated generators
Interactive Scifi door and metal gate
quick overview and closeup of capsule
Surgical Chair with pulsing body organs and item dialogue
Accessing a Computer
Cloth simulation
Quick overview on Vent system