This is a prop that I personally modeled and textured for Digital Iris on their game 'Pod Gunner Command'.
Pod Gunner Command is a First Person Shooter, multiplayer game that you would choose to fight on either the Human side or the Criieg side (an alien race trying to take over humanity).
The purpose of this assets was to hold the Crieeg (aliens) inside these pods and act as a spawner for lower minions inside a Criieg ship.
The ship was created with the purpose of being seen from a distance in the wintery tundra. So, polys had to low to maintain performance for the engine.
I created both of these assets from concept to game-ready for the game engine. I closely followed the direction from my art lead and art director to create these assets.